Thursday 16 February 2017

AoA - Demo v0.92

Note:
2017/02/16 - Re-uploaded as folder format. Ditched the .exe

Download v0.92a

File size: ~25 MB
! ! ! ! ! ! ! ! | Password: dtny | ! ! ! ! ! ! ! !
New in this release:
  1. Bosses now have a Dominant & Submissive animation depending on player's loss or win:
    • Boss01.
    • Boss02.
    • Boss03 (Dominant anim W.I.P).
  2. The Gallery can now be unlocked (at Round_20), for viewing unlocked animations.
  3. For the purpose of demo & preparation for v1.00:
    • Max rounds limited to Round_30.
    • Some skills are locked.
    • Animations limited to Round_30.
  4. Battle BGMs re-arranged, along with new BGM for The Gallery.
  5. Game moved out of Alpha. Project folder renamed so previously saved games will be affected.
Our composer is keen to hear your feedback on the re-arranged BGMs. The next ones will be to complete a Boss theme.

I understand that you may have some questions on the changes applied to this release in preparation for v1.00. Let me hear your thoughts in the comments below.

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Known Bugs
  1. Gamepad too sensitive in the menus.
  2. Help me find more!
Controls
  • Arrow keys - Movement
  • C / A / S / D keys - Attack & Skill use
  • Space - Zoom-in/out
  • F2 - Restarts game
  • F4 - Full-screen/Window mode
  • M key - BGM change
Game Menu
  • Enter - Skill Menu
  • ESC  - Pause/Save menu
Extras
  • Numpad 0 - Trips the player (or press Ctrl)
  • Numpad 5 - Spawns more random enemies (or press '0')
  • Key '7'      - Enable/disable debug text
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Sunday 5 February 2017

A short breather (15)

Gonna take a short breather to post an update or my back will break.

Boss01-dominant animation
I needed to fix up a few of the bugs the plagued the Gallery. In addition to that, I had to clean up and set the locking/unlocking of skills and animations so that it worked properly now, since I had left them in a messy state during development (where they worked, but only barely).

Sorry for the delay, but it's going to take a bit more time. It's coming together nicely and I want to finish at least one more Boss-dominant animation. This is all for going ahead to a "proper" demo.

Also, the BGMs have been re-arranged with better quality samples, so expect to hear them soon, including a new BGM for the Gallery mode.

I hope I didn't develop some chronic back injury having sit in front of the PC for god-knows how many hours.

Not dead yet!