Monday 30 November 2015

AoA - Demo v0.85

See the wooden sign? Hit it.

Download v0.85
Kimochi

File size: ~13MB
Password: aod

One of the big changes for this release is the charging mechanism. I spent a lot of time trying to get it working and giving the skills the appropriate charged properties. And since charging requires you to hold down a button, skills now only activate when you 'release', as opposed to 'pressing' like before (I feel like this may throw people off).

Another big change is the "end of round" handling. Previously one can access the Skill Menu and make changes any time, but now you can only do so after finishing the round. A harmless wooden sign will spawn, in which players will have to destroy to proceed. I figured that after a long hard ROUND of enemies, one would like a breather to test out skills and such.

Tell me what you think about the changes!

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Meanwhile I've been playing with Anthophobia since the game was recently released (should be pending for DL Site). And since sprited sex is likely the reason you are here, Anthophobia has tons of them. Seems like they're planning additional content too!


Release Notes - v0.85
  1. Charge mechanism by holding down a respective skill's button.
  2. Skills now activate upon button-release, as opposed to button-press before.
  3. Currently all active skills are charge-able.
  4. New skill 'Parry'.
  5. An enemy 'Jester'. Runs about and pick up loot. Does not rape. Chance to spawn.
  6. Cultist boss now damages player on teleport.
  7. Skills cost less to upgrade now.
  8. Skills can now be reset when at max level if you so wish.
  9. Now only able to access Skill Menu at end of each round.
Note:
  1. Nothing happens after ROUND [41]. Restart via Pause Menu (ESC).
  2. Still no BGM!  =(

Known Bugs
  1. You might run into a fatal error (game will abort) stating "instance cannot be found". I have applied some codes to curb this error but I might have missed some parts.
  2. Shield throw sometimes immediately hit the same enemy more than once.

Controls
Movement - Arrow keys
Attack - 'C' key
Activate skills - 'A', 'S', and 'D' keys

Space - Zoom-in/out
F2 - Restarts game
F4 - Full-screen/Window mode

Game Menu
Enter - Skill Menu
ESC  - Pause/Save menu

Extras
Numpad 0 - Trips the player (or press Ctrl)
Numpad 1 - Gives you 3,000 gold
Numpad 2 - Spawn "bats from cave" effx
Numpad 5 - Spawns more random enemies (or press '0')
Key '7'      - Enable/disable debug text

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If you got a feedback, let me hear it in the comments below!

Thursday 12 November 2015

AoA - Progress Report (8)

Heya peeps, here's a few things I'm currently working on:

New H-animation in the works
New enemy "Champion"
After having done the animation above, I have to draw the 2p and 3p variants too. After that comes the H-animations for all enemies for the 3 variants as well.

The enemy "Champion" has quite the HP and isn't slow as you might imagine too despite being armor-clad.

I've also made the following changes:
  1. Now able to hold/charge active skills (alter some properties e.g: Whirl skill, gains a vacuuming effect as per .gif below) but drains stamina.
  2. Skills now activate upon key-release, instead of key-press like before, resulting in some delay of skill activation (side effect of implementing hold/charge; may frustrate some).
  3. ...  
Whirl skill, gains vacuuming effect when charged
I don't think I can make a v0.9 so soon. I'm trying to do a little bit everyday, hopefully I can slowly nick away at the massive amount of work AoA still needs.



orz .... at crawling pace